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UE4 Dynamic Dialogue with Event Based Packaging

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I am currently trying to migrate a project that is using Dynamic Dialogue to Event Based Packaging, but AK::SoundEngine::DynamicDialogue::ResolveDialogueEvents() fails to find the specified event and returns Error: Unknown Dialogue Event: [eventname] .

I couldn't find any integration details on how to approach this, so my question is: 

Is it possible to use Dynamic Dialogue Events when using Event Based Packaging? and if so - how should dialogue events (+data) be loaded ?

asked Sep 14 in General Discussion by Manuel E. (100 points)

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