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Audiokinetic Blog

Join a community of more than 40,000 audio professionals who receive weekly inspirational blogs. The Audiokinetic blog features blogs from our Audiokinetic team as well as our interactive audio community. Wwise users share their projects, news, technical tips and tools, and creative ideas via blogs that cover everything from game audio as well as non-gaming interactive audio projects, interactive music, the latest on spatial audio, and much more!

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Wwise Tour Videos

As part of its ongoing collaboration with game developers, Audiokinetic organizes a yearly Wwise Tour, taking place in various cities every year. Watch inspirational game audio presentations that showcase the creative thinking, considerations, workflows, and processes behind some of the industry's most anticipated games.

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Stay Informed

Subscribe to the weekly interactive audio blog, monthly newsletter, and/or release and patch notifications to stay informed on Wwise, interactive audio, and your interactive audio community!

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Download

Download the Wwise Launcher to install the latest version of Wwise.

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Register your Project

Register your commercial or non-commercial project to get the full evaluation version of Wwise with no sound limitations, and full access to plug-ins.

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Licensing FAQ

Do you have questions about how Wwise licensing options work? Here, you’ll find answers to commonly asked licensing questions!

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Wwise Fundamentals

Wwise Fundamentals covers all the basics about the Wwise audio engine and production pipeline. You’ll understand Events, game objects and game syncs, and learn everything from how to create and build a Wwise Project, to managing your assets and integrating audio into your game or interactive audio project.

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Installation and Migration Guide

This guide provides step-by-step instructions for installing and upgrading the Wwise authoring application, the Wwise SDK, the Wwise Launcher and, in turn, all other Wwise components.

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Wwise Video Tutorials

Wwise Video Tutorials are a series of educational how-to-videos that complement the Wwise-101 and Wwise-201 Certifications’ learning material. These videos are a great resource for putting what you learn into practice, or for quickly reviewing particular areas of Wwise you’re looking to brush up on.

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Wwise-101 Certification

The Wwise-101 Certification covers all the essentials you need to learn to get started with Wwise. You’ll practice audio integration workflows, create and mix virtual soundscapes, leverage sound triggering systems, and discover system performance optimization techniques. Becoming Wwise-101 Certified grants you the opportunity of getting listed on the Creators Directory as a Content Provider, where you’ll be able to list your services where developers and content providers source interactive audio talent!

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Wwise-201 Certification

The Wwise-201 Certification covers all the essentials you need to learn about Wwise for interactive music. You’ll understand how to create a dynamic score that can react to the player’s actions and changes to various circumstances in the game and learn how to implement custom created music while acquiring fundamental concepts such as re-sequencing and re-orchestration techniques, switching and transition systems, MIDI implementation using Wwise’s included synthesis and sampler tools, and dynamic music mixing. The Wwise-101 Certification is a prerequisite for the Wwise-201 Certification.

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Wwise-251 Certification

The Wwise-251 Certification covers a series of performance optimization techniques using Wwise. You will be able to apply course material and practice with the Wwise Adventure Game (WAG) while you learn to optimize performance for any platform, be it mobile, desktop, or console. We recommend that you take the Wwise-101 Certification prior to taking the Wwise-251 Certification.

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Wwise-301 Certification

The Wwise-301 Certification covers everything you need to know about the Wwise Unity Integration. This is an advanced certification that assumes you already have good knowledge of Wwise. It helps you leverage the existing Wwise Unity Integration, and learn how to develop new custom scripts satisfying the most complex interactive systems. Using the Wwise Adventure Game, you will learn how to achieve artistic and technical goals for any project using the Wwise Unity Integration.

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Samples

Wwise samples are a great resource for exploring Wwise through practical examples! Get started with The Wwise Project Adventure, The Sample Project, and Cube; listed in order of difficulty. If you’re a more experienced user, you may want to check out Limbo. For audio programmers, you can dive into the Game Simulator or Wwise SDK examples, and if you are interested in testing and comparing spatial audio tools, Wwise Audio Lab allows you to quickly experiment! For the entire list of samples, please check out the samples page.

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Creators Directory

Find content providers, certified users, and schools, or join the Creators Directory to get listed and feature your organization and services. The Wwise Creators Directory is a place for developers, from indies to AAA studios, to find audio professionals with Wwise experience, who can help them with their game audio, and for students to find Wwise licensed or certified interactive audio schools in their area.

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Support

Need immediate help from an Audiokinetic Engineer? We’re on your team! Purchase unlimited Plus Support, Standard Support which allows you a maximum of 20 tickets per year, or PAY2GO Support, a single support ticket whenever you need it, available for purchase online.

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Creative Services

Need help with tailored development, workflow improvements, integration support, or training? Engaging our services is a great way to leverage our expertise for the specific needs of your audio project. We offer a variety of consulting options that will improve both your efficiency and productivity. Our Services can help you minimize disruptions and downtime, fully exploit the power of the software, and gain that competitive advantage that sets your game apart.

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Wwise Help

Wwise Help is a context-sensitive help system that contains reference topics describing each view, field, and option in Wwise. Within reference help topics, you will also find links to task-based information, generally consisting of a series of related procedures, which constitutes the User's Guide. You can follow these step-by-step procedures to accomplish most tasks in Wwise.

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Wwise SDK and Documentation

The Wwise SDK provides audio programmers with the power to customize Wwise to meet specific engine or platform requirements. Learn basics such as how to integrate the Wwise sound engine into your game, including such tasks as initializing and terminating the modules of the sound engine, frame rendering, and integrating various elements, such as Events, SoundBanks, and game objects. Or, consult the Wwise SDK documentation to carry out advanced tasks, including overriding managers, creating new plug-ins, and optimizing memory pools.

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Wwise Unity Integration documentation

The Wwise Unity Integration is a Unity plug-in that allows the use of the Wwise sound engine in Unity games. This Integration documentation provides information about the Unity-Wwise Integration.

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Wwise Unreal Plug-in documentation

The Wwise Unreal Integration is an Unreal plug-in that allows the use of the Wwise Sound Engine in Unreal games. This documentation provides information about the Wwise Unreal plug-in.

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WAAPI documentation

The new Wwise Authoring API allows the comprehensive integration of Wwise into any engine, tool, or application. It is usable from any Internet-capable language, operating system, or environment. Check out the Wwise Authoring API documentation.

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Third-Party and Community Integrations

Wwise features an open API and integrates easily into any in-house game engine, tool, or application. Third-party integrations are developed and maintained by our partners. Learn more about Wwise integrations from their documentation.

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Wwise Plug-ins, and Third-Party and Community Plug-ins

To enhance the Wwise experience, Audiokinetic has developed a series of premium plug-ins that target the specific needs of interactive sound design, and has partnered with industry-leading audio developers, bringing their plug-in solutions to you. Learn more about Wwise, third-party or community plug-ins, or how to create your own plug-in by checking out the Wwise SDK and the Wwise Authoring API documentation.

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Community Q&A

The Audiokinetic Community Q&A is the forum where Wwise users help each other out! You can ask questions, answer them, or find answers to questions that may have already been addressed on the forum.

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Wwise Wwizards and Wwitches

Do you have questions about how Wwise licensing options work? Here, you’ll find answers to commonly asked licensing questions!

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