Audiokinetic is proud to partner with industry-leading developers, bringing their solutions to the Wwise community. Wwise features an open API and integrates easily into in-house game engines, the world's top commercial game engines, and any tool or application.
The Lumberyard integration is developed, maintained, and supported by Amazon. Wwise LTX for Amazon Lumberyard is an exclusive, streamlined Wwise Authoring Environment, and is available for free on Windows; mobile support is coming soon. You can download Wwise LTX as part of Lumberyard. For Wwise LTX integration support, please visit the Lumberyard forums. For Wwise LTX support, please visit the Audiokinetic Community Q&A.
AudioEase provides Wwise users with a game-centric selection of Altiverb impulse responses to enhance the Wwise Convolution plug-in.
Auro-3D® is the next generation three-dimensional audio standard. It provides the most immersive and natural realistic 3D sound experience. Completely immersing the listener in a cocoon of life-like sound, Auro-3D® creates the sensation of actually 'being there'. Thanks to a unique 'height' layer, acoustic reflections are generated and heard naturally as sounds originate from around, as well as above the listener.
Barco AudioCue is real-time 3D audio for simulation and training systems. Barco AudioCue helps elevate the complete sensory experience of trainees by taking them beyond their visual cues, enabling them to process sound as it is meant to be heard.The high quality and precise audio cues allow the trainees to pinpoint objects and occurrences before they are within visual range, greatly contributing to faster decision-making and a trained, educated reaction pattern when a situation is at its most critical state. The result is a system that increases the awareness and effectiveness of training, better answering the needs of a wide variety of training and simulation markets, including ground training (rescue, security, direct combat, ...), urban, JTAC, and healthcare.
The CryEngine integration is developed, maintained, and supported by Crytek. It is included with all CryEngine licenses and subscriptions. For commercial projects, a Wwise Limited Commercial License or Commercial License is required. Note that there is a 10% discount on all Wwise license purchases for CryEngine users.
The Wwise Unreal Integration is an Unreal Engine plug-in that enables you to use the Wwise Sound Engine in Unreal games. It leverages Unreal Engine Objects and Blueprints to expose Wwise features. It is also fully integrated with Unreal Engine's Level Sequencer and provides occlusion support. Last but not least, a Wwise Authoring API layer allows for deeper integration and support of advanced Wwise features. Learn more
iZotope offers a suite of their most popular sound design plug-ins for use directly within Wwise. The suite of Trash tools and Hybrid Reverb can take your sound design projects to the next level.
McDSP brings a selection of their award-winning plug-ins directly to Wwise. These plug-ins, which are considered a staple for audio professionals in the film and music industries are now available for your interactive needs.
PlatinumGames Inc. provides the state-of-the-art technology and develops uncompromising video games. They have contributed the ADPCM encoder and decoder technology used in Wwise as of 2019.1.
Crankcase Audio, Inc. has brought their revolutionary REV system to Wwise, allowing you to create realistic engine sounds using granular synthesis techniques to eliminate looping.
The integration in Orochi 3 and Orochi 4 is developed, maintained, and supported by Silicon Studio. It is available for PlayStation 3, PlayStation 4, PlayStation Vita, Windows (DirectX 9 & DirectX 11) and Xbox 360.
The Nuendo integration is developed and maintained by Steinberg. Enjoy a real-time and seamless connection between Nuendo 7 or its later versions and Wwise, via the Game Audio Connect feature. Steinberg Nuendo offers the utmost compatibility and flexibility, and the richest feature set for sound creation, composing, dialog recording, mixing, and middleware interaction.
The Wwise Unity Integration is a Unity plug-in that allows the use of the Wwise Sound Engine in Unity games. The Integration consists of a Unity plug-in library, the Wwise SDK API bindings in C#, a few other helpful components, and Editor windows.
Proudly cross-platform. Mobile, desktop, console and AR/VR.
Audiokinetic would like to thank the following content partners for their contributions in academic or demonstration material, made available to the Wwise community.
Bay Area Sound is an award-winning audio production facility located in the San Francisco Bay Area with 20 years of hands-on experience. Specializing in game and interactive audio, their music composition, sound design and voiceover credit list includes such titles as Telltale's Walking Dead and Wolf Among Us, Marvel Heroes, Star Wars Old Republic and Skylanders. They provide a complete audio solution for projects of any size and have also become the go-to outfit for many in-house audio teams seeking overflow help. Their resource, experience and talent combined with their personable working style create a formidable member of any production.
The Conservatory of Recording Arts and Sciences in Tempe, Arizona, concentrates on providing its students with a thorough education in audio. From live sound and recording to post-production and business practices, students attending The Conservatory receive an audio-focused education designed to make them employable in the music discipline of their choice.
Funky Rustic, LLC is run by Alexander and Jeanette Brandon and has scored numerous hit games from Unreal to Aven Colony. Alex has worked with Hollywood talent, symphony orchestras and electronic acts such as BT. He has written the book "Audio For Games: Planning, Process and Production", served as Vice President for the Game Audio Network Guild, and lectured at colleges and conventions worldwide. Funky Rustic has also used Audiokinetic's Wwise on numerous products.
Alex redesigned a number of sounds for the Cube demo. Alex also showcases Wwise's connectivity to pro audio workstations such as Nuendo by Steinberg.
GL33k is a game audio company based in Austin, Texas, that focuses on audio direction and creative sound integration. The company's focus is to expose the potential in each project for a unique and iconic audio experience. Thanks to tools like Wwise, GL33K is able to do much more than just create content—it can turn each game moment into an expressive aural experience.
Michael McCann's award winning work as composer, sound designer, and producer has been recognized and showcased worldwide. His broadcast and client resume includes some of the biggest companies in entertainment and advertising, including MTV, Ubisoft, Deutsch Inc. L.A., Ogilvy & Mather, Alliance Atlantis, Gap Inc., VH1, and more.
RETROFORCE9000 specializes in interactive audio, and provides the following services: Sound Design, Editing, VO Recording/Editing/Directing as well as technical and interactive audio support for multiple game developers and audio service providers.
SomaTone Interactive is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top selling titles for nearly all of the major publishers and developers, SomaTone is the #1 source for the best game audio in the video game industry.
A veteran sound designer and musician, Stéphane Larivière shows exceptional originality, consistency and perspicacity in all projects and mandates entrust to him. He combines his musical education and sensitivity to his passion for sound recording and creation to offer innovative sound design. He has contributed to many TV series, films and video games during the past 20 years. And more recently, he was given a major role for the sound design and supervision of the critically acclaimed AAA video games Far Cry 3, Assassin's Creed 3 and Assassin's Creed Brotherhood. Stéphane Larivière has interest in many forms of creation, expression and entertainment, either on stage or on-screen, multimedia and interactivity in its many itemizations and flavors.
Soundelux Design Music Group is located in the heart of Hollywood. Soundelux has been applying its experience in feature film sound design, music composition, and voiceover recording to video games for over 15 years, shaping the audio landscape of more than 150 games. The company’s artists have garnered multiple Oscar, BAFTA, Golden Reel, and G.A.N.G. nominations and awards.
Technicolor's Game Sound Services team brings together decades of game sound experience with award-winning sound design staff and world-class sound studios on three continents. They have been part of many of the top games of recent years, working on franchises such as Uncharted, Gears of War, Ratchet & Clank, and Mass Effect.
Vibe Avenue is one of the most renowned studios for musical composition, audio design, technical sound integration, and dialogue recording for audiovisual and interactive media. Founded in 2013 by Mathieu Lavoie and FX Dupas, both holding PhDs in Composition, the studio is made up of a fusion of sound artists who continue to challenge and dazzle the industry with their multidisciplinary creativity, productivity, and success.
Today, Vibe Avenue has more than thirty video games credits on multiple platforms (Xbox One, PS4, Nintendo Switch, PC, Mobile), such as Perfect World's Livelock, OK K.O! Cartoon Network’s Lakewood Plaza Turbo, Spearhead Games’ Stories: The Path of Destinies, and Clever Endeavour’s Ultimate Chicken Horse.