With GDC 2010 coming up soon, Stephen Peacock asked a few questions to Geneviève Laberge, V.P. Sales at Audiokinetic. Explore the little-known business side of middleware by reading his Gamasutra blog post.
Scott Bilas shares his Wwise Tour presentation, and the Tornado Outbreak project on his blog.
Benoît Louzas (Lead Producer), David Vink (Sound Designer) and Xander Warnez (Gameplay Programmer) talk about using Wwise in the award winning Divinity Series--Divinity II - Ego Draconis.
“With its rapid iteration times, ease of integrations, and good results, Wwise is everything we need.”
—Benoît Louzas, Lead Producer, Larian Studios
Click here to read the customer profile.
Montreal, Canada – November 25, 2009
Wwise 2009.3 includes the following new features and enhancements:
Montreal, Canada – November 03, 2009
Founded in 1993, High-Voltage’s reputation is well established with over 75 shipped titles including The Conduit, Ben 10: Protector of the Universe, Dora the Explorer: Dora Saves the Snow Princess, and Hunter: The Reckoning. The studio is recognized by its peers for developing high-quality titles on all current platforms.
The Wwise Tour is back in November 2009 with stops in Seattle, Vancouver, Los Angeles and San Francisco. Discover who will offer the "users presentations"...
Listen to footsteps, a helicopter, sword hits, a waterfall - all created using SoundSeed.
"Finding the right sound engine: Why Wwise is different" by David McClurg.
Full text available on Gamasutra.