News | Audiokinetic

Thursday, February 25, 2010

Gamasutra Blogs: Stephen Peacock interviews Audiokinetic's Geneviève Laberge | Audiokinetic

With GDC 2010 coming up soon, Stephen Peacock asked a few questions to Geneviève Laberge, V.P. Sales at Audiokinetic. Explore the little-known business side of middleware by reading his Gamasutra blog post.

Monday, December 14, 2009

Tornado Outbreak + Wwise = Love | Audiokinetic

Scott Bilas shares his Wwise Tour presentation, and the Tornado Outbreak project on his blog.

Thursday, December 3, 2009

Dragons Talk: Larian Studios Employs Wwise for their Major Release | Audiokinetic

Benoît Louzas (Lead Producer), David Vink (Sound Designer) and Xander Warnez (Gameplay Programmer) talk about using Wwise in the award winning Divinity Series--Divinity II - Ego Draconis.

“With its rapid iteration times, ease of integrations, and good results, Wwise is everything we need.”
—Benoît Louzas, Lead Producer, Larian Studios

Click here to read the customer profile.

Tuesday, November 24, 2009

Audiokinetic Releases Wwise 2009.3 and Announces New Pricing | Audiokinetic

Montreal, Canada – November 25, 2009

Wwise 2009.3 includes the following new features and enhancements:

Monday, November 2, 2009

Audiokinetic Announces Long Term Agreement with High Voltage | Audiokinetic

Montreal, Canada – November 03, 2009

Founded in 1993, High-Voltage’s reputation is well established with over 75 shipped titles including The Conduit, Ben 10: Protector of the Universe, Dora the Explorer: Dora Saves the Snow Princess, and Hunter: The Reckoning. The studio is recognized by its peers for developing high-quality titles on all current platforms.

Sunday, October 18, 2009

Wwise Tour 2009: Speakers Unveiled | Audiokinetic

The Wwise Tour is back in November 2009 with stops in Seattle, Vancouver, Los Angeles and San Francisco. Discover who will offer the "users presentations"...

Sunday, October 18, 2009

SoundSeed sounds good! | Audiokinetic

Listen to footsteps, a helicopter, sword hits, a waterfall - all created using SoundSeed.

Wednesday, September 9, 2009

Wwise used for Tony Hawk: Ride Gamasutra Blogs | Audiokinetic

"Finding the right sound engine: Why Wwise is different" by David McClurg.

Full text available on Gamasutra.