Wwise 2012.1 is now available for download (released on March 22nd, 2012). This new release focuses on new features, workflow enhancements, performance and bug fixes. Here is an overview of some of the new features.
Montreal, Canada – February 20th, 2012–Audiokinetic Inc. and iZotope, Inc. announce a partnership for Audiokinetic to distribute iZotope effects adapted for Audiokinetic’s Wwise product. Starting with version 2012.1 of Wwise available in March 2012, this release will include a modeled reverb combining convolution and algorithmic reverberation technologies, and six effects from the Trash plug-in: box modeler, delay, distortion, dynamics, filters and a multiband distortion.
Tokyo, Japan – February 13th, 2012– Audiokinetic Inc., the leading provider of cross-platform audio solutions for the interactive media and gaming industries, announces its ongoing commitment to the Japanese Gaming Industry and introduces the release of its website in Japanese. Audiokinetic has also made available portions of its technical documentation and training videos in Japanese.
You might also want to look at the Wwise 2011.3 page for information on the major release.
Montreal, Canada – December 15th, 2011– Audiokinetic Inc., the leading cross-platform audio solution provider for the video game industry, announces today the latest version of Wwise. Wwise 2011.3 introduces new features and enhancements, including support for Android and previously announced PS Vita and Wii U gaming platforms.
Montreal, Canada – November 7th, 2011 – Simon Ashby, VP products and co-founder of Audiokinetic, has been awarded “Audio Professional of the Year” at the first Canadian game development talent awards which was held as the closing event of the Montreal International Game Summit.
Montreal , Canada – November 1st, 2011 –Audiokinetic Inc. and Audio Ease B.V. announce a partnership where Audiokinetic will distribute award winning Altiverb Impulse Response packages for the Wwise convolution reverb plug-in. The first package will be available before the end of this year and will contain 49 impulse responses mostly oriented for the reproduction of outdoor environments. Reproducing outdoor environments is probably one of the most difficult tasks for sound designers today and this package arrives at the right moment for professionals seeking quality and realism in their games.
You might also want to look at the Wwise 2011.2 page for information on the major release.